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cbforever • View topic - Rip we need you

Rip we need you

Re: Rip we need you

Postby Sage » Tue Feb 17, 2015 9:33 pm

Yeah you're right I'm in

gonna go with Ms Marvel
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Re: Rip we need you

Postby Inferno » Tue Feb 17, 2015 9:51 pm

I like how dumb that is, Rip, but it's not my style.

OK. Uh. Uh. I'm thinking.
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Re: Rip we need you

Postby Inferno » Tue Feb 17, 2015 9:56 pm

HEY! !!! THINKING IS A GOOD IDEA. You have a sword/sarcasm guy, a punch guy and a flying lady.

We're missing a thinking guy and/or lady. I like the idea of going invisible. Is there a smart invisible person in Marvel?
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Re: Rip we need you

Postby Sage » Tue Feb 17, 2015 11:46 pm

sue storm
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Re: Rip we need you

Postby Rip » Wed Feb 18, 2015 12:00 pm

Susan Storm is the best match for an existing character, Kitty Pryde is close (intelligent and intangibility, not invisibility tho), and we can always make you an original. You may wanna go this route, if you are personally unfamiliar with the setting; you could be a recently discovered mutant who may have not known they were a mutant until M Day, at which point you were basically herded into the Xavier mansion and put under armed Sentinel guard with the rest of the tiny population.

Sage, you're in as Ms. Marvel; I'll post the sheets for cain, sam and sage asap today

Everyone else is still of course welcome; I know Dex still checks in. As Inferno pointed out, we have some definite slots still available; Iron Fist may want to concentrate on more of a Healer role once he sees his character sheet, for instance

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Re: Rip we need you

Postby Rip » Wed Feb 18, 2015 1:02 pm

CHARACTER SHEEEEEEETS

Iron Fist
AFFILIATIONS:
Solo - d8; Buddy - d10; Team d6

DISTINCTIONS:
Living Weapon of K'un L'un
Indifferent Billionaire
Hero, Hirable or Otherwise

POWER SETS:
The Heart of Shou-Lao
d8 Enhanced Reflexes
d8 Enhanced Stamina
d8 Enhanced Speed
d10 Enhanced Strength

SFX: Iron Fist. Double or step up Enhanced Strength for one action. If that action fails, shutdown Enhanced Strength. Activate an opportunity to recover or during a Transition Scene.
SFX: Chi Focus. If your pool includes a Heart of Shou-Lao die, you may replace two dice of equal size with one stepped-up die.
SFX: Chi Healing. Add Enhanced Stamina to your dice pool when helping others to recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma.

Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Heart of Shou-Lao. Recover Heart of Shou-Lao when you recover that stress or wake up. If you take mental trauma, shutdown Heart of Shou-Lao until you recover that trauma.

SPECIALTIES:
d10 Acrobatic Master
d10 Combat Master
d8 Mystic Expert
d8 Business Expert
d8 Covert Expert
d8 Psych Expert

MILESTONES:
We'll get back to Milestones closer to gametime; designing your own is also acceptable

History
Years ago, Daniel Rand’s father found the legendary city of K’un-Lun. Saving the life of the city’s ruler, Wendell Rand stayed in K’un-Lun for a time before desiring to return to the United States. Years later, Wendell took his son Daniel, his wife Heather, and his friend and business partner, Harold Meachum, on a journey back to K’un-Lun. When Meachum betrayed them, Daniel’s parents died, and he survived only due to the timely intervention of agents of K’un-Lun. Seeing the boy’s need for focus and desire for vengeance, the city’s ruler Yü-Ti directed the famed martial arts master Lei Kung the Thunderer to train the boy. Danny Rand trained in K’un L’un, eventually defeating the dragon Shou-Lao and gaining the power of the Iron Fist, the city’s protector and champion. Returning to the United States, Iron Fist avenged his father and took over the family business, Rand International. He also met hero-for-hire Luke Cage (AKA Power Man). The two became unlikely friends and partners, working together as freelance super heroes for years. Eventually the two dissolved their business partnership but not their friendship. Danny then wandered the world, seeking enlightenment and resolving various issues with his troubled past.Recently, Iron Fist has returned to the United States once more.

Personality
Danny Rand is disciplined, motivated, and idealistic. He seeks an enlightened existence through meditation, spiritual exploration, and the study of martial arts. Not that he doesn’t like to have fun—he has a romantic streak, and though somewhat stiff and naïve in his early days, years spent hanging with Luke Cage have given Danny street smarts and a sharp sense of humor. He’s also willing to go the extra mile to help his friends, even if this means challenging the authorities and covering up the paper trail with even more paper.

Abilities & Resources
Trained to be the current Immortal Weapon for the fabled city of K’un-Lun, Iron Fist is one of the world’s greatest martial artists. He has mastery over his body’s internal energies, or chi. Danny can channel this energy to heal, augment his physical and mental abilities, and transform each hand “like unto a thing of iron,” making them capable of delivering devastating blows. His abilities also extend his life and grant him exceptional resistance to disease and toxins, though these can still affect him and weaken his chi. Danny is also a shrewd businessman, accomplished acrobat, and trained investigator. As the current Immortal Weapon of K’un-Lun, Iron Fist can draw upon the resources and secret knowledge of that fabled hidden city. Danny also runs his family’s multinational corporation, Rand International, though its fortunes rise and fall. Iron Fist is a long-time partner and best friend of Luke Cage and has many connections in the super hero community. Chief among these allies are Daredevil and the Daughters of the Dragon, Colleen Wing and Misty Knight. Misty and Danny have a long romantic history, and she recently told him that she may be pregnant with his child.


others coming asap

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Re: Rip we need you

Postby Rip » Wed Feb 18, 2015 1:20 pm

Ms. Marvel
AFFILIATIONS:
Solo - d8; Buddy - d6; Team - d10

DISTINCTIONS:
Battle-Tested Hero
Letter of the Law
Take-Charge Attitude

POWER SETS:
Kree Genetics
d10 Superhuman Durability
d10 Superhuman Stamina
d10 Superhuman Strength
d8 Energy Blast
d8 Subsonic Flight

SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Kree Genetics stunt or step up a Kree Genetics power until used in an action. If opponent’s action succeeds, spend 1 PP to use this SFX.
SFX: Multipower. Add more than one Kree Genetics power to your pool. Step back each Kree Genetics die in your pool once for each die beyond the first.
SFX: Second Wind. Before you take an action including a Kree Genetics power, you may move your physical stress die to the doom pool and step up the Kree Genetics power for this action.
Limit: Overload. Shutdown a Kree Genetics power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.

SPECIALTIES:
d8 Combat Expert
d8 Covert Expert
d8 Vehicles Expert
d8 Cosmic Expert
d8 Psych Expert

MILESTONES:
We'll get back to Milestones closer to gametime; designing your own is also acceptable

History
Born the daughter of a father that wouldn’t accept women as the equal of men, Carol Danvers worked hard to change his attitude. She dreamed of becoming an astronaut one day, traveling from world to world. Finally fed up with her father’s blindness regarding her abilities, she left home after high school and joined the Air Force, ready to prove herself to the world. She became an accomplished pilot and eventually joined military intelligence, where she also excelled as a spy, working on missions alongside people like Ben Grimm and Logan. She left the USAF to take a job as security head for NASA. There she became involved in one of the many covert fronts for the Kree-Skrull War, allying herself with the Kree hero Mar-Vell. Exposed to a Kree device designed to alter reality, Carol found her body modified into a half-Kree superhuman form and took the name “Ms. Marvel.” Continuing encounters with superhumans and aliens made her job untenable and when forced finally to leave NASA, she wrote a tell-all book that propelled her into the world of journalism. As Ms. Marvel, she worked alongside a number of heroes and teams, eventually joining the Avengers after helping them fight Ultron. Later, circumstances pushed her to distance herself from the Avengers, and the mutant Rogue stole Carol’s powers and memories, leaving Ms. Marvel for dead. Working with the X-Men to regain what she had lost, she fell victim to the alien Brood, who mutated her into a cosmic-level energy channeler. After a stint as “Binary,” wandering the cosmos alongside the Starjammers, she returned to Earth, exhausting her cosmic powers to save Earth’s sun. Without her Binary powers, Carol was back to being 'merely' superhuman, and she operated for a time under the name “Warbird.” She returned to the Avengers for a while, fighting her way through a bout with alcoholism brought on by her many emotional traumas. She left the team to take a position in Homeland Security, but again returned to fight the Scarlet Witch, whose assault resulted in the team disbanding. After an experience in an alternate universe where Carol was one of the world’s most popular heroes, she has fully embraced her heroic identity once again and rejoined the Avengers as Ms. Marvel.

Personality
Ms. Marvel has spent a good portion of her life fighting through a series of insecurities. She tends to overcompensate, and while she doesn’t grandstand unnecessarily, she may take unwise risks or impulsive actions to prove herself to those around her. The victim of multiple emotional and psychic violations, she also tends to lead with her fists, projecting a buffer of violence between her and anything she perceives as a threat. When in doubt in a situation, she will generally default to her military training and the mindset it conditioned.

Abilities & Resources
Danvers has gone through more than one set of superhuman abilities during her career. Currently, she possesses a respectable degree of superhuman strength and durability. She can also fly, emit powerful energy discharges, and both absorb and channel ambient electromagnetic energy to amplify her other abilities. Aside from her powers, Ms. Marvel is a highly trained combatant and an accomplished military officer, spy, and pilot. Also, Carol has friends, associates, and contacts everywhere—she has worked with the Avengers, the Defenders, the X-Men, S.H.I.E.L.D., alongside a number of individual heroes, and at varying times has been a member of the military, the intelligence community, and Homeland Security.

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Re: Rip we need you

Postby Rip » Wed Feb 18, 2015 1:37 pm

Just FYI, the below is the Official Deadpool sheet; the attempts at humor are not mine, but are useful for characterization I s'pose.

Deadpool
AFFILIATIONS:
Solo - d10; Buddy - d8; Team - d6

DISTINCTIONS:
Completely Unpredictable
The Merc with a Mouth
Totally Insane

POWER SETS:
Toys for Boys
d8 Teleport
d8 Weapon

SFX: Unnecessary Sales-Boosting Violence. Against a single target, step up or double a Toys for Boys die. Remove the highest rolling die and use three dice for your total.
SFX: They Can Cut Through A Tank…Honest! Step back the highest die in your attack action pool to add a d6 and step up physical stress inflicted.
SFX: I Can Use Two At Once! On your next action or reaction, replace a Weapon die with 2d6.
Limit: Gear. Shutdown a Toys for Boys power to gain 1 PP. Take an action vs. the doom pool to recover.

Weapon X Augmentation
d12 Godlike Stamina
d12 Psychic Resistance
d8 Enhanced Reflexes
d8 Enhanced Strength

SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back physical trauma.
SFX: Immunity. Spend 1 PP to ignore telepathy or mind control.
SFX: Breaking the Fourth Wall. When one of your opportunities is activated to add a d6 to the doom pool, replace it with a d4. Spend 1 PP to do this to an existing d6 in the doom pool.
Limit: Unstable. Step up mental stress to gain 1 PP.

SPECIALTIES:
d10 Combat Master
d10 Covert Master
d8 Acrobatics Expert
d8 Menace Expert
d8 Psych Expert

MILESTONES:
Never Can Tell...
1 XP when you first use your Unstable Limit in any Scene.
3 XP when you alter your pattern of insane joking to say something lucid, smart, and logical in the midst of super heroic chaos and weirdness.<unauthorized user edit>: Great thing about this is not only do you get to be reasonable but it sets up an even better crazier joke for later!
10 XP when you arbitrarily switch sides in a conflict or reject a reasonable and attractive offer to remain with your allies.

Mysterious Past
1 XP when you reference a past connection with another character, real or imagined.
3 XP when you put another character at serious risk in order to explore your past connection with that character.
10 XP when you discover a significant fact about your past and have a serious emotional or mental breakthrough, or you discover a significant fact about your past and decide it isn’t a big deal at all because mental breakthroughs are hard work.

History
The Weapon X program altered mercenary Wade Wilson, heightening his physical abilities and giving him a healing factor similar to Wolverine. This made him an effective operative, but side effects from his transformation disfigured him and unbalanced his mind. As Deadpool, Wade became a government operative and later a killer for hire. <unauthorized user edit>: I’m also the lost son of the Asgardian trickster god Loki. Why doesn’t anyone mention that? Deadpool worked as a mercenary and assassin for years, alternating between trying to recover his lost past and ignoring it entirely. Over time, Wilson has become less of a villain and more of an adventurer for hire—albeit a very unorthodox and unstable one. He has fought both with and against various heroes and villains, most notably Cable, Wolverine, and Agent X.

Personality
Wilson switches allegiances frequently, even in the middle of a fight. He also talks constantly, cracking jokes and making odd references. He frequently talks to an unseen “audience” as though he’s a fictional character. Underneath this behavior is a deeply scarred man unsure of what is real and what is an elaborate delusion caused by his superhuman abilities. <unauthorized user edit>: Okay, I suppose that’s fair. But hey, it keeps things interesting, right, folks?

Abilities & Resources
Deadpool’s healing factor allows him to recover from dismemberment, even decapitation, if the severed pieces are reattached. This power also greatly increases his lifespan and resistance to drugs and disease. Rampant and unrestrained cell growth causes his cerebral tissues to recover quickly from psychological trauma and renders him incredibly resistant to psychic powers such as mind control and telepathy. Wilson’s physical abilities are also augmented, giving him increased strength and agility. In addition to his powers, Deadpool is a highly trained soldier, assassin, and covert operative. He is particularly adept with bladed weapons and firearms, and fights so unpredictably that even skilled tacticians have a hard time following his moves. He also possesses various pieces of advanced technology, most notably a teleportation device. He has used an image inducer in the past to conceal his scarred features and appear normal. <unauthorized user edit>: I also make a great tiramisu and knit cunning wool hats. Deadpool has worked with numerous heroes and villains, from Cable to Taskmaster. Due to his personality problems and insanity, it’s hard to consider most of these people allies much less friends, though he might call on some of them for help in a pinch. In addition to temporary partnerships, Deadpool has a couple of close confidants, most notably his manager Sandi Brandenburg and the troubled genius known as Weasel. <unauthorized user edit>: I’m also multilingual and once shot a man in Reno just…because someone paid me. Please don’t play me as if I’m an idiot. That’ll really annoy me. Toodles!

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Re: Rip we need you

Postby dexeron » Wed Feb 18, 2015 2:39 pm

I like this setting, but I wouldn't know who to be. I'm fairly illiterate when it comes to the actual comic canon (apart from wikipedia summaries of characters and stories, which often are written kind of terribly.)
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Re: Rip we need you

Postby Rip » Wed Feb 18, 2015 2:51 pm

Dex: easily overcome if you want to be an original character; if you are more familiar with the MCU, we can use a character/personality from that Universe (I had a guy play Iron Man, who only knew Tony from the movies and wanted to play him like a snarky anti-government guy; easily done with the right Milestones and the character abilities remain the same). You don't really need to know anything TOO in-depth beyond what I've already told you about the setting; in fact wikipedia or TVTropes summaries will be the max level of knowledge I expect from everyone and the game shouldn't suffer for it. As your storyteller, your level of comprehension is on ME, after all; any bonus Marvel U knowledge the players have should only enrich the experience in a bonus sort of way.

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