Well, I'm aiming to catch up a bit by giving up on DA:O. I've just got to the boss battle that and discovered I should be something like level 21 by now. I'm actually level 14 and the fight is really quite challenging as a result. I might be able to do it if I literally pause every second and issued new instructions to the whole party, and resign myself to dying a few times before I scrape through, but then what? The next boss fight is even harder. Frustration ensues.
From trawling some four-year-old threads in the Bioware forums, it seems the sealed chests scattered around the game don't just have loot in them, but side quests and thus XP, too. I don't have a rogue in my default party and I've been cheerfully ignoring the chests as a result. It's far too late to go back and find them now, and to be honest many of the side quests I have done have been tedious or annoying.
I wanted to like DA:O, I really did, especially as so many people feted it after it came out. I can recognise it's a good, traditional CRPG in many respects, but even near the climax, I find myself not really caring about any of the characters. Without that emotional investment, I don't want to put what limited time I have these days into either scraping through the rest of the battles just to reach what could still be an unsatisfying conclusion, or going back to a save point 40 hours' gameplay ago.
So instead, I read about the alternative endings in a walkthrough, raised a metaphorical eyebrow at the revelation , and am about to uninstall. If I'm not enjoying a game, there's no point playing it.
Arkham Asylum next, I reckon!