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cbforever • View topic - [stuff]things
Page 10 of 10

Re: [stuff]things

PostPosted: Wed Apr 17, 2013 12:35 pm
by Rip
I'd rather not.

The Yahg that existed canonically was a one-of-a-kind, and really should stay that way. I have no idea why someone would create a game that allowed for playable Yahg and no Batarians, that was pretty stupid. You guys might FIGHT a Yahg, or be tasked with stopping a gang of them from getting off-planet, but as their homeworld is currently under essentially a galactic quarantine it doesn't make sense to start drafting them into the Alliance.

But then, player characters are special and unique snowflakes, so if you really, really, really, really, REALLY wanna play a Yahg, I'll have to find some way to hide the fact that I basically just took them and scribbled out "yahg" to write "batarians".

Re: [stuff]things

PostPosted: Tue Apr 23, 2013 5:56 am
by Sorce
Another post just to tell people that assuming you have ME3, the MP is a pretty good resource to design your character. All the appearance options may not be unlocked, but you should be able to get a good look at what you'd want to be running. And also what weapons (if any) you'd want to start with.

Re: [stuff]things

PostPosted: Mon May 06, 2013 11:42 am
by Rip
Oh, we totally started, bee tea dubs. Nowhere near too late to hop on board.

http://rpol.net/game.cgi?gi=55300&date=1367854787